12 lines
256 B
GLSL
12 lines
256 B
GLSL
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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uvec2 unpacked = unpackUint2x32(packUint2x32(uvec2(18u, 52u)));
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FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
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}
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