f1b411c9e8
This is somewhat awkward to support, but the best effort we can do here is to analyze various Load/Store opcodes and deduce the ideal overall alignment based on this. This is not a 100% perfect solution, but should be correct for any reasonable use case. Also fix various nitpicks with BDA support while I'm at it.
26 lines
537 B
Plaintext
26 lines
537 B
Plaintext
#version 450
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#extension GL_EXT_buffer_reference : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer Block;
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layout(buffer_reference, buffer_reference_align = 4, std430) buffer Block
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{
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float v;
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};
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layout(set = 0, binding = 0, std140) uniform UBO
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{
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Block blocks[4];
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} ubo;
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void main()
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{
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Block blocks[4];
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blocks[0] = ubo.blocks[0];
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blocks[1] = ubo.blocks[1];
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blocks[2] = ubo.blocks[2];
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blocks[3] = ubo.blocks[3];
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blocks[gl_WorkGroupID.x].v = 20.0;
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}
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