SPIRV-Cross/reference/shaders/legacy/fragment
Hans-Kristian Arntzen 6a614cc7f7 Normalize all internal workaround methods to use spv prefix.
We have been interchanging spv and SPIRV_Cross_ for a while, which
causes weirdness since we don't explicitly ban SPIRV_Cross identifiers,
as these identifiers are generally used for interface variable
workarounds.
2020-11-23 15:42:27 +01:00
..
explicit-lod.legacy.frag Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
explicit-lod.legacy.vert GLSL: Fix support for textureLod in legacy vertex shaders 2020-11-06 16:37:27 +01:00
fma.legacy.frag Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
io-blocks.legacy.frag Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
multiple-struct-flattening.legacy.frag GLSL: Support multi-level struct flattening for I/O. 2020-07-03 14:38:51 +02:00
round.legacy.frag GLSL: Fix round/roundEven for legacy GLSL. 2020-11-06 17:34:38 +01:00
struct-varying.legacy.frag Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
switch.legacy.frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00