SPIRV-Cross/reference/shaders/vulkan/comp/buffer-reference-atomic.nocompat.vk.comp.vk
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00

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#version 450
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference) buffer Bar;
layout(buffer_reference) buffer Foo;
layout(buffer_reference, buffer_reference_align = 8, std430) buffer Bar
{
uint a;
uint b;
Foo foo;
};
layout(buffer_reference, std430) buffer Foo
{
uint v;
};
layout(push_constant, std430) uniform Push
{
Bar bar;
} _13;
void main()
{
uint _24 = atomicAdd(_13.bar.b, 1u);
}