SPIRV-Cross/reference/shaders/legacy/fragment/fma.legacy.frag
2019-04-08 10:38:32 +02:00

14 lines
182 B
GLSL

#version 100
precision mediump float;
precision highp int;
varying highp vec4 vA;
varying highp vec4 vB;
varying highp vec4 vC;
void main()
{
gl_FragData[0] = vA * vB + vC;
}