SPIRV-Cross/reference/shaders-msl-no-opt/comp/illegal-struct-name.asm.comp
Hans-Kristian Arntzen f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
float _abs;
};
struct Foo_1
{
float _abs;
};
struct SSBO
{
Foo_1 foo;
Foo_1 foo2;
};
kernel void main0(device SSBO& _7 [[buffer(0)]])
{
Foo f;
f._abs = _7.foo._abs;
int _abs = 10;
_7.foo2._abs = f._abs;
}