SPIRV-Cross/shaders
2017-08-09 17:06:41 +02:00
..
asm Support OpConstantNull. 2017-08-03 14:32:29 +02:00
comp Analyze parameter preservation for functions. 2017-03-25 16:25:30 +01:00
desktop-only Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Preserve arguments with inout unless complete writes are made. 2017-08-09 17:06:41 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00