SPIRV-Cross/reference
Hans-Kristian Arntzen d5a65b4190 GLSL: Assume image and sampler can be RelaxedPrecision.
When merging combined image samplers, we only looked at sampler, but DXC
emits RelaxedPrecision only for texture. Does not hurt to check for more
things.
2019-08-27 17:15:19 +02:00
..
opt Merge pull request #1135 from KhronosGroup/fix-1119 2019-08-27 15:48:08 +02:00
shaders Move branchless analysis to CFG. 2019-08-27 10:19:19 +02:00
shaders-hlsl HLSL query lod cleanups. 2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt Deal correctly with sign on bitfield operations. 2019-08-26 11:36:36 +02:00
shaders-msl MSL: Deal with array copies from and to threadgroup. 2019-08-27 13:18:01 +02:00
shaders-msl-no-opt Merge pull request #1135 from KhronosGroup/fix-1119 2019-08-27 15:48:08 +02:00
shaders-no-opt GLSL: Assume image and sampler can be RelaxedPrecision. 2019-08-27 17:15:19 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00