35 lines
533 B
GLSL
35 lines
533 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct V
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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struct main0_out
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{
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float4 V_a [[user(locn0)]];
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float4 V_c [[user(locn2)]];
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float4 V_d [[user(locn3)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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V _22 = {};
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out.gl_Position = float4(1.0);
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_22.a = float4(2.0);
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_22.b = float4(3.0);
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out.V_a = _22.a;
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out.V_c = _22.c;
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out.V_d = _22.d;
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return out;
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}
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