143 lines
3.5 KiB
GLSL
143 lines
3.5 KiB
GLSL
#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 1.0f
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#endif
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static const float a = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 2.0f
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#endif
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static const float b = SPIRV_CROSS_CONSTANT_ID_2;
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#ifndef SPIRV_CROSS_CONSTANT_ID_3
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#define SPIRV_CROSS_CONSTANT_ID_3 3
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#endif
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static const int c = SPIRV_CROSS_CONSTANT_ID_3;
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static const uint _18 = (uint(c) + 0u);
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static const int _21 = (-c);
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static const int _23 = (~c);
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#ifndef SPIRV_CROSS_CONSTANT_ID_4
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#define SPIRV_CROSS_CONSTANT_ID_4 4
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#endif
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static const int d = SPIRV_CROSS_CONSTANT_ID_4;
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static const int _26 = (c + d);
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static const int _28 = (c - d);
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static const int _30 = (c * d);
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static const int _32 = (c / d);
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#ifndef SPIRV_CROSS_CONSTANT_ID_5
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#define SPIRV_CROSS_CONSTANT_ID_5 5u
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#endif
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static const uint e = SPIRV_CROSS_CONSTANT_ID_5;
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#ifndef SPIRV_CROSS_CONSTANT_ID_6
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#define SPIRV_CROSS_CONSTANT_ID_6 6u
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#endif
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static const uint f = SPIRV_CROSS_CONSTANT_ID_6;
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static const uint _36 = (e / f);
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static const int _38 = (c % d);
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static const uint _40 = (e % f);
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static const int _42 = (c >> d);
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static const uint _44 = (e >> f);
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static const int _46 = (c << d);
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static const int _48 = (c | d);
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static const int _50 = (c ^ d);
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static const int _52 = (c & d);
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#ifndef SPIRV_CROSS_CONSTANT_ID_7
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#define SPIRV_CROSS_CONSTANT_ID_7 false
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#endif
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static const bool g = SPIRV_CROSS_CONSTANT_ID_7;
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#ifndef SPIRV_CROSS_CONSTANT_ID_8
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#define SPIRV_CROSS_CONSTANT_ID_8 true
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#endif
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static const bool h = SPIRV_CROSS_CONSTANT_ID_8;
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static const bool _58 = (g || h);
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static const bool _60 = (g && h);
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static const bool _62 = (!g);
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static const bool _64 = (g == h);
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static const bool _66 = (g != h);
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static const bool _68 = (c == d);
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static const bool _70 = (c != d);
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static const bool _72 = (c < d);
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static const bool _74 = (e < f);
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static const bool _76 = (c > d);
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static const bool _78 = (e > f);
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static const bool _80 = (c <= d);
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static const bool _82 = (e <= f);
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static const bool _84 = (c >= d);
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static const bool _86 = (e >= f);
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static const int _92 = int(e + 0u);
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static const bool _94 = (c != int(0u));
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static const bool _96 = (e != 0u);
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static const int _100 = int(g);
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static const uint _103 = uint(g);
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static const int _111 = (c + 3);
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static const int _118 = (c + 2);
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static const int _124 = (d + 2);
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struct Foo
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{
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float elems[_124];
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};
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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float t0 = a;
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float t1 = b;
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uint c0 = _18;
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int c1 = _21;
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int c2 = _23;
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int c3 = _26;
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int c4 = _28;
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int c5 = _30;
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int c6 = _32;
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uint c7 = _36;
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int c8 = _38;
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uint c9 = _40;
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int c10 = _42;
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uint c11 = _44;
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int c12 = _46;
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int c13 = _48;
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int c14 = _50;
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int c15 = _52;
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bool c16 = _58;
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bool c17 = _60;
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bool c18 = _62;
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bool c19 = _64;
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bool c20 = _66;
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bool c21 = _68;
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bool c22 = _70;
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bool c23 = _72;
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bool c24 = _74;
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bool c25 = _76;
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bool c26 = _78;
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bool c27 = _80;
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bool c28 = _82;
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bool c29 = _84;
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bool c30 = _86;
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int c31 = c8 + c3;
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int c32 = _92;
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bool c33 = _94;
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bool c34 = _96;
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int c35 = _100;
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uint c36 = _103;
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float c37 = float(g);
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float vec0[_111][8];
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vec0[0][0] = 10.0f;
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float vec1[_118];
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vec1[0] = 20.0f;
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Foo foo;
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foo.elems[c] = 10.0f;
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FragColor = (((t0 + t1).xxxx + vec0[0][0].xxxx) + vec1[0].xxxx) + foo.elems[c].xxxx;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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