d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types.
26 lines
603 B
Plaintext
26 lines
603 B
Plaintext
#version 450
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layout(constant_id = 201) const int _7 = -10;
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const int _20 = (_7 + 2);
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layout(constant_id = 202) const uint _8 = 100u;
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const uint _25 = (_8 % 5u);
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const ivec4 _30 = ivec4(20, 30, _20, _20);
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const ivec2 _32 = ivec2(_30.y, _30.x);
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const int _33 = _30.y;
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layout(constant_id = 200) const float _9 = 3.141590118408203125;
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layout(location = 0) flat out int _4;
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void main()
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{
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vec4 pos = vec4(0.0);
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pos.y += float(_20);
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pos.z += float(_25);
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pos += vec4(_30);
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vec2 _56 = pos.xy + vec2(_32);
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pos = vec4(_56.x, _56.y, pos.z, pos.w);
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gl_Position = pos;
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_4 = _33;
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}
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