SPIRV-Cross/reference/opt
Chip Davis 3e6010d8c5 MSL: Don't use a bitcast for tessellation levels in tesc shaders.
`half` cannot be bitcasted to `float`, because the two types are not the
same size. Use an expanding cast instead.

We were already doing this for stores to the tessellation levels; why I
didn't also do this for loads is beyond me.
2020-10-14 18:35:59 -05:00
..
shaders GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-msl MSL: Don't use a bitcast for tessellation levels in tesc shaders. 2020-10-14 18:35:59 -05:00
shaders-ue4/asm MSL: Support atomic access to images from argument buffers. 2020-10-13 02:37:18 -05:00