be4cb17a14
Add to suite of MSL tests and references any existing GLSL tests that successfully convert GLSL->SPIRV->MSL and compile as MSL. test_shaders_helper() ignores hidden files that start with '.', to avoid accidentally finding hidden OSX files such as .DS_Store. Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler. Wrap calls to xcrun in exception handling to ignore if Xcode not installed. For MSL tests, move call to validate_shader_msl() to after call to regression_check() to allow a converted MSL shader to be saved for manual review even if it doesn't successfully compile as MSL.
31 lines
565 B
Plaintext
31 lines
565 B
Plaintext
#version 310 es
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layout(local_size_x = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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vec4 data;
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int index;
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};
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void main()
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{
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// Tests defer-parens behavior where a binary expression is OpCompositeExtracted chained together
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// with an OpCompositeConstruct optimization.
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vec4 d = data;
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data = vec4(d.x, d.yz + 10.0, d.w);
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// Verify binary ops.
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data = d + d + d;
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// Verify swizzles.
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data = (d.yz + 10.0).xxyy;
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// OpCompositeExtract
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float t = (d.yz + 10.0).y;
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data = vec4(t);
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// OpVectorExtractDynamic
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t = (d.zw + 10.0)[index];
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data = vec4(t);
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}
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