17ad62eea4
DX may emit ArrayStride and MatrixStride of 16, but the size of the object does not align with that and expect to pack other members inside its last member. The workaround is to emit array size/col/row one less than we expect and rely on padding to carve out a "dead zone" for the last member. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |