b8905bbd95
Useful to better support certain platforms which require all variables to be initialized to something.
39 lines
674 B
GLSL
39 lines
674 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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int vA [[user(locn0)]];
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int vB [[user(locn1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor = float4(0.0);
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int _10 = {};
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int _15 = {};
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for (int _16 = 0, _17 = 0; _16 < in.vA; _17 = _15, _16 += _10)
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{
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if ((in.vA + _16) == 20)
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{
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_15 = 50;
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}
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else
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{
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_15 = ((in.vB + _16) == 40) ? 60 : _17;
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}
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_10 = _15 + 10;
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out.FragColor += float4(1.0);
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}
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return out;
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}
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