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basic.capture.vert
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MSL: Add a setting to capture vertex shader output to a buffer.
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2019-02-05 20:00:10 -06:00 |
basic.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
clip-distance-block.no-user-varying.vert
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MSL: Allow removing clip distance user varyings.
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2020-04-20 09:58:40 +02:00 |
clip-distance-block.vert
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MSL: Support ClipDistance as an input stage variable.
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2019-12-02 13:19:42 +01:00 |
copy.flatten.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
dynamic.flatten.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
float-math.invariant-float-math.vert
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Added '--msl-invariant-float-math' option and new test case for it.
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2019-10-09 14:03:06 -04:00 |
float-math.vert
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Added '--msl-invariant-float-math' option and new test case for it.
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2019-10-09 14:03:06 -04:00 |
functions.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
in_out_array_mat.vert
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CompilerMSL support matrices & arrays in stage-in & stage-out.
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2018-06-12 11:41:35 -04:00 |
interface-block-block-composites.frag
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MSL: Support composites inside I/O blocks
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2019-01-09 09:33:10 +01:00 |
interface-block-block-composites.vert
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MSL: Support composites inside I/O blocks
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2019-01-09 09:33:10 +01:00 |
interpolation-qualifiers-block.vert
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Handle interpolation qualifiers on the entire struct, too.
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2018-09-06 12:29:42 -05:00 |
interpolation-qualifiers.vert
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Add tests showing we don't emit interpolation qualifiers in vertex shaders.
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2018-09-06 12:28:22 -05:00 |
invariant.msl21.vert
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MSL: Support Invariant qualifier on position.
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2019-06-12 09:39:12 +02:00 |
leaf-function.capture.vert
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Test that out variables still work in leaf functions with capture on.
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2019-02-06 10:49:25 -06:00 |
no_stage_out.vert
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CompilerMSL vertex entry point return void when rasterization disabled.
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2018-07-26 00:50:33 -04:00 |
no_stage_out.write_buff_atomic.vert
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CompilerMSL disable rasterization on buffer writes in vertex shader.
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2018-07-27 16:53:36 -04:00 |
no_stage_out.write_buff.vert
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CompilerMSL disable rasterization on buffer writes in vertex shader.
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2018-07-27 16:53:36 -04:00 |
no_stage_out.write_tex.vert
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CompilerMSL vertex entry point return void when rasterization disabled.
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2018-07-26 00:50:33 -04:00 |
no-disable-vertex-out.frag-output.vert
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MSL: Only disable output variables in fragment shaders.
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2020-04-15 12:14:57 -05:00 |
out_block.vert
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Assign block locations to members in MSL.
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2017-06-21 09:55:46 +02:00 |
packed_matrix.vert
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CompilerMSL support smaller offsets for 3-row row-major matrices.
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2018-02-11 16:52:57 -05:00 |
pointsize.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
read-from-row-major-array.vert
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Force recompile if we add row-major transpose functions in MSL.
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2018-05-04 09:43:34 +02:00 |
resource-arrays-leaf.ios.vert
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Update to latest glslang/SPIRV-Tools.
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2019-01-30 13:41:57 +01:00 |
resource-arrays.ios.vert
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Fixup MSL iOS test.
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2019-01-30 16:26:41 +01:00 |
return-array.force-native-array.vert
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MSL: Reinstate workaround for returning arrays.
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2020-02-24 13:04:10 +01:00 |
return-array.vert
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Return arrays in HLSL/MSL by writing to an output variable instead.
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2018-02-08 12:22:08 +01:00 |
set_builtin_in_func.vert
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Fixes from PR 621 code review.
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2018-06-25 11:40:20 -04:00 |
sign-int-types.vert
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MSL: Emit wrapper for SSign (sign() for int types)
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2018-11-08 13:08:34 +10:00 |
texture_buffer.texture-buffer-native.msl21.vert
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MSL: Support native texture_buffer type, throw error on atomics.
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2019-04-23 12:21:43 +02:00 |
texture_buffer.vert
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CompilerMSL map many GLSL functions to MSL functions.
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2017-05-19 18:14:08 -04:00 |
ubo.alignment.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
ubo.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |