SPIRV-Cross/shaders-msl-no-opt
Hans-Kristian Arntzen 75ed73818c MSL: Handle loading Clip/CullDistance in TESE.
Need to allow the flattened space to go through in some edge cases where
we cannot reasonably unflatten.
2021-04-19 12:10:49 +02:00
..
asm MSL: Emit multiple threadgroup slices for multi-patch. 2021-04-19 12:10:49 +02:00
comp MSL: Add test for logical subgroup arith ops. 2021-03-08 12:57:37 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
packing MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
tesc MSL: Correctly analyze if builtin block is active. 2021-04-19 12:10:49 +02:00
tese MSL: Handle loading Clip/CullDistance in TESE. 2021-04-19 12:10:49 +02:00
vert MSL: Test that we can capture cull distance to buffer. 2021-04-19 12:10:49 +02:00
vulkan/frag MSL: Fix passing a sampled image to a function. 2019-01-14 09:29:31 -06:00