SPIRV-Cross/shaders-msl/vulkan/frag
Chip Davis cab7335e64 MSL: Don't set the layer for multiview if the device doesn't support it.
Some older iOS devices don't support layered rendering. In that case,
don't set `[[render_target_array_index]]`, because the compiler will
reject the shader in that case. The client will then have to unroll the
render pass manually.
2020-09-01 19:30:28 -05:00
..
basic.multiview.no-layered.nocompat.vk.frag MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
basic.multiview.nocompat.vk.frag MSL: Support SPV_KHR_multiview. 2019-06-29 09:43:55 -05:00
push-constant.vk.frag Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
spec-constant.msl11.vk.frag MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
spec-constant.vk.frag CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00