SPIRV-Cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag
2018-09-07 09:45:25 +02:00

21 lines
286 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float a = 1.0;
constant float b = 2.0;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(a + b);
return out;
}