SPIRV-Cross/shaders-hlsl
Hans-Kristian Arntzen a7eefbc114 HLSL: Disable FXC testing for rayquery shaders.
Manually tested that it compiles on DXC.
2022-03-22 12:34:43 +01:00
..
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp HLSL: Disable FXC testing for rayquery shaders. 2022-03-22 12:34:43 +01:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag Roll dependencies. 2022-01-05 14:56:01 +01:00
vert HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00