06041985d0
It actually worked surprisingly. Fix it properly.
27 lines
326 B
GLSL
27 lines
326 B
GLSL
#version 310 es
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layout(location = 0) in vec4 a;
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layout(location = 1) in vec4 b;
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layout(location = 2) in vec4 c;
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layout(location = 3) in vec4 d;
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struct VOut
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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};
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layout(location = 0) out VOut vout;
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void emit_result(VOut v)
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{
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vout = v;
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}
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void main()
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{
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emit_result(VOut(a, b, c, d));
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}
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