SPIRV-Cross/shaders-msl/desktop-only
Chip Davis 41d9424233 MSL: Add an option to set the tessellation domain origin.
This is intended to be used to support `VK_KHR_maintenance2`'s
tessellation domain origin feature. If `tess_domain_origin_lower_left`
is `true`, the `v` coordinate will be inverted with respect to the
domain. Additionally, in `Triangles` mode, the `v` and `w` coordinates
will be swapped. This is because the winding order is interpreted
differently in lower-left mode.
2019-02-18 14:25:42 -06:00
..
comp MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
frag MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
tesc Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00
tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
vert Add test cases for SPV_KHR_shader_draw_parameters. 2018-08-29 12:04:29 -05:00