16 lines
294 B
GLSL
16 lines
294 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2D Texture;
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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float f = texture(Texture, vTexCoord).x;
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FragColor = vec4((f * f));
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}
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