SPIRV-Cross/reference/shaders/frag/sampler.frag
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

22 lines
376 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
in vec4 vColor;
in vec2 vTex;
vec4 sample_texture(mediump sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
highp vec2 param = vTex;
FragColor = (vColor * sample_texture(uTex, param));
}