SPIRV-Cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag
2017-11-23 09:50:11 +01:00

18 lines
184 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct D
{
vec4 a;
float b;
};
layout(location = 0) out float FragColor;
void main()
{
FragColor = 0.0;
}