SPIRV-Cross/shaders/amd/fs.invalid.frag
2017-11-22 20:51:26 +01:00

15 lines
375 B
GLSL

#version 450
#extension GL_AMD_shader_fragment_mask : require
#extension GL_AMD_shader_explicit_vertex_parameter : require
uniform sampler2DMS texture1;
layout(location = 0) in vec4 vary;
void main()
{
uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0));
vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2);
vec4 pos = interpolateAtVertexAMD(vary, 0u);
}