SPIRV-Cross/shaders/legacy/fragment/explicit-lod.legacy.vert

13 lines
196 B
GLSL

#version 310 es
precision mediump float;
layout(binding = 0) uniform sampler2D tex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureLod(tex, vec2(0.4, 0.6), 3.0);
}