SPIRV-Cross/reference/shaders/asm
Hans-Kristian Arntzen 7ab3f3f74e Deal better with CompositeExtract from constant composite.
There is no good reason for applications to emit this kind of code, but
some do. Special case this scenario.
2021-01-22 12:30:16 +01:00
..
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
geom Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00