df3e21a762
Just treat any undefined argument as 0. It is risky to use the undefined variable as it might not lower to a true constant.
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Khronos SPIR-V Tools Assembler; 0
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; Bound: 20
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpSource GLSL 450
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OpName %main "main"
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OpName %Block "Block"
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OpMemberName %Block 0 "f"
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OpName %block "block"
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OpMemberDecorate %Block 0 Offset 0
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OpDecorate %Block BufferBlock
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OpDecorate %block DescriptorSet 0
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OpDecorate %block Binding 0
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%Block = OpTypeStruct %v4float
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%_ptr_Uniform_Block = OpTypePointer Uniform %Block
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%block = OpVariable %_ptr_Uniform_Block Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_0_100000001 = OpConstant %float 0.100000001
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%float_0_200000003 = OpConstant %float 0.200000003
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%float_0_300000012 = OpConstant %float 0.300000012
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%15 = OpUndef %float
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%16 = OpConstantComposite %v4float %float_0_100000001 %float_0_200000003 %float_0_300000012 %15
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%main = OpFunction %void None %6
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%18 = OpLabel
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%19 = OpAccessChain %_ptr_Uniform_v4float %block %int_0
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OpStore %19 %16
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OpReturn
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OpFunctionEnd
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