SPIRV-Cross/shaders-msl/vulkan
Chip Davis c7ce92a95b MSL: Manually update BuiltInHelperInvocation when a fragment is discarded.
Some Metal devices have a bug where `simd_is_helper_thread()` won't
return true after a fragment has been discarded. We can work around this
by manually setting `gl_HelperInvocation` upon discarding a fragment.
This is fairly unintrusive, so it is enabled by default. I've made it an
option so that, when the bug is fixed, we can disable it.
2022-11-19 23:48:26 -08:00
..
frag MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00
vert MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00