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43eecb2360
SPIRV-Cross
/
shaders-hlsl
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Hans-Kristian Arntzen
b8115ffbe0
HLSL: Implement invariant as precise.
...
Only option we have.
2021-05-07 13:15:55 +02:00
..
asm
Ensure unpack/pack2x32 tests are compatible with test suite.
2020-04-21 11:48:58 +02:00
comp
HLSL: Add support for treating NonWritable UAV texture as SRV instead.
2020-04-03 11:50:50 +02:00
frag
Rewrite how non-uniform qualifiers are handled.
2021-04-22 16:03:08 +02:00
vert
HLSL: Implement invariant as precise.
2021-05-07 13:15:55 +02:00