44 lines
738 B
GLSL
44 lines
738 B
GLSL
struct _UBO
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{
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float4x4 uMVP;
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};
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cbuffer UBO
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{
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_UBO _16;
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};
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static float4 gl_Position;
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static float4 aVertex;
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static float3 vNormal;
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static float3 aNormal;
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struct SPIRV_Cross_Input
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{
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float3 aNormal : TEXCOORD0;
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float4 aVertex : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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float3 vNormal : TEXCOORD0;
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};
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void vert_main()
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{
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gl_Position = mul(aVertex, _16.uMVP);
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vNormal = aNormal;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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aVertex = stage_input.aVertex;
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aNormal = stage_input.aNormal;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.vNormal = vNormal;
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return stage_output;
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}
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