SPIRV-Cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert
Bill Hollings ec054dad7f MSL: Support synthetic functions in function constants.
Emit synthetic functions before function constants.
Support use of spvQuantizeToF16() in function constants for numerical
behavior consistency with the op code.
Ensure subnormal results from OpQuantizeToF16 are flushed to zero per SPIR-V spec.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
Any MSL reference shader that inclues a synthetic function is affected,
since the location it is emitted has changed.
2021-09-28 19:10:16 -04:00

137 lines
3.5 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
template<typename T>
[[clang::optnone]] T spvFMul(T l, T r)
{
return fma(l, r, T(0));
}
template<typename T, int Cols, int Rows>
[[clang::optnone]] vec<T, Cols> spvFMulVectorMatrix(vec<T, Rows> v, matrix<T, Cols, Rows> m)
{
vec<T, Cols> res = vec<T, Cols>(0);
for (uint i = Rows; i > 0; --i)
{
vec<T, Cols> tmp(0);
for (uint j = 0; j < Cols; ++j)
{
tmp[j] = m[j][i - 1];
}
res = fma(tmp, vec<T, Cols>(v[i - 1]), res);
}
return res;
}
template<typename T, int Cols, int Rows>
[[clang::optnone]] vec<T, Rows> spvFMulMatrixVector(matrix<T, Cols, Rows> m, vec<T, Cols> v)
{
vec<T, Rows> res = vec<T, Rows>(0);
for (uint i = Cols; i > 0; --i)
{
res = fma(m[i - 1], vec<T, Rows>(v[i - 1]), res);
}
return res;
}
template<typename T, int LCols, int LRows, int RCols, int RRows>
[[clang::optnone]] matrix<T, RCols, LRows> spvFMulMatrixMatrix(matrix<T, LCols, LRows> l, matrix<T, RCols, RRows> r)
{
matrix<T, RCols, LRows> res;
for (uint i = 0; i < RCols; i++)
{
vec<T, RCols> tmp(0);
for (uint j = 0; j < LCols; j++)
{
tmp = fma(vec<T, RCols>(r[i][j]), l[j], tmp);
}
res[i] = tmp;
}
return res;
}
struct Matrices
{
float4x4 vpMatrix;
float4x4 wMatrix;
float4x3 wMatrix4x3;
float3x4 wMatrix3x4;
};
struct main0_out
{
float3 OutNormal [[user(locn0)]];
float4 OutWorldPos_0 [[user(locn1)]];
float4 OutWorldPos_1 [[user(locn2)]];
float4 OutWorldPos_2 [[user(locn3)]];
float4 OutWorldPos_3 [[user(locn4)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 InPos [[attribute(0)]];
float3 InNormal [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]])
{
main0_out out = {};
spvUnsafeArray<float4, 4> OutWorldPos = {};
out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), float4(in.InPos, 1.0));
OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, float4(in.InPos, 1.0));
OutWorldPos[1] = spvFMulVectorMatrix(float4(in.InPos, 1.0), _22.wMatrix);
OutWorldPos[2] = spvFMulMatrixVector(_22.wMatrix3x4, in.InPos);
OutWorldPos[3] = spvFMulVectorMatrix(in.InPos, _22.wMatrix4x3);
out.OutNormal = spvFMulMatrixVector(_22.wMatrix, float4(in.InNormal, 0.0)).xyz;
out.OutWorldPos_0 = OutWorldPos[0];
out.OutWorldPos_1 = OutWorldPos[1];
out.OutWorldPos_2 = OutWorldPos[2];
out.OutWorldPos_3 = OutWorldPos[3];
return out;
}