SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 4561ecddbd Handle Modf/Frexp in more cases.
Consider it a write to a variable, similar to OpStore.
2021-11-07 11:36:44 +01:00
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asm SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering 2021-10-25 10:50:10 +02:00
comp Test behavior around OpSelect with matrices. 2021-10-13 16:08:29 +02:00
frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
legacy/frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Support shading rate builtins. 2021-04-20 13:58:07 +02:00