dd603eab58
Won't really be correct if the spec constant is changed outside SPIRV-Cross, but nothing we can do about that, really.
18 lines
287 B
GLSL
18 lines
287 B
GLSL
#version 310 es
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precision mediump float;
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layout(constant_id = 10) const int Value = 2;
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layout(binding = 0) uniform SpecConstArray
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{
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vec4 samples[Value];
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};
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layout(location = 0) flat in int Index;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = samples[Index];
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}
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