SPIRV-Cross/reference
Hans-Kristian Arntzen 457eba355e Employ heuristics to figure out how to emit SSBO/UAV reflection names.
This is rather shaky, but we don't have many choices here except add a
lot of awkward and unintuitive options. Try to deduce this from OpSource
and fallback to heuristic.
2019-06-10 11:24:24 +02:00
..
opt Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders Deal with nested loops. 2019-06-06 14:37:02 +02:00
shaders-hlsl Support emitting OpLine directive. 2019-05-28 13:44:24 +02:00
shaders-hlsl-no-opt Fix infinite loop when OpAtomic* temporaries are used in other blocks. 2019-04-24 09:33:39 +02:00
shaders-msl Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders-msl-no-opt Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders-no-opt GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00