50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
#version 310 es
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#extension GL_OES_shader_image_atomic : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 2, std430) buffer SSBO
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{
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uint u32;
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int i32;
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} ssbo;
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layout(binding = 0, r32ui) uniform highp uimage2D uImage;
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layout(binding = 1, r32i) uniform highp iimage2D iImage;
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void main()
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{
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uint _19 = imageAtomicAdd(uImage, ivec2(1, 5), 1u);
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uint _27 = imageAtomicAdd(uImage, ivec2(1, 5), 1u);
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imageStore(iImage, ivec2(1, 6), ivec4(int(_27)));
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uint _32 = imageAtomicOr(uImage, ivec2(1, 5), 1u);
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uint _34 = imageAtomicXor(uImage, ivec2(1, 5), 1u);
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uint _36 = imageAtomicAnd(uImage, ivec2(1, 5), 1u);
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uint _38 = imageAtomicMin(uImage, ivec2(1, 5), 1u);
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uint _40 = imageAtomicMax(uImage, ivec2(1, 5), 1u);
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uint _44 = imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u);
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int _47 = imageAtomicAdd(iImage, ivec2(1, 6), 1);
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int _49 = imageAtomicOr(iImage, ivec2(1, 6), 1);
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int _51 = imageAtomicXor(iImage, ivec2(1, 6), 1);
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int _53 = imageAtomicAnd(iImage, ivec2(1, 6), 1);
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int _55 = imageAtomicMin(iImage, ivec2(1, 6), 1);
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int _57 = imageAtomicMax(iImage, ivec2(1, 6), 1);
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int _61 = imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2);
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uint _68 = atomicAdd(ssbo.u32, 1u);
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uint _70 = atomicOr(ssbo.u32, 1u);
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uint _72 = atomicXor(ssbo.u32, 1u);
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uint _74 = atomicAnd(ssbo.u32, 1u);
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uint _76 = atomicMin(ssbo.u32, 1u);
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uint _78 = atomicMax(ssbo.u32, 1u);
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uint _80 = atomicExchange(ssbo.u32, 1u);
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uint _82 = atomicCompSwap(ssbo.u32, 10u, 2u);
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int _85 = atomicAdd(ssbo.i32, 1);
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int _87 = atomicOr(ssbo.i32, 1);
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int _89 = atomicXor(ssbo.i32, 1);
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int _91 = atomicAnd(ssbo.i32, 1);
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int _93 = atomicMin(ssbo.i32, 1);
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int _95 = atomicMax(ssbo.i32, 1);
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int _97 = atomicExchange(ssbo.i32, 1);
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int _99 = atomicCompSwap(ssbo.i32, 10, 2);
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}
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