29 lines
493 B
Plaintext
29 lines
493 B
Plaintext
#version 310 es
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layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
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float in_data[];
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} _22;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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float out_data[];
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} _38;
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layout(binding = 2, std430) buffer SSBO3
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{
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uint count;
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} _41;
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void main()
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{
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float _28 = _22.in_data[gl_GlobalInvocationID.x];
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if (_28 > 12.0)
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{
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uint _45 = atomicAdd(_41.count, 1u);
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_38.out_data[_45] = _28;
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}
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}
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