25 lines
444 B
Plaintext
25 lines
444 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) writeonly buffer SSBO
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{
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vec4 out_data[];
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} _27;
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vec4 _52;
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void main()
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{
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vec4 _45 = _52;
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_45.x = 10.0;
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vec4 _47 = _45;
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_47.y = 30.0;
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vec4 _49 = _47;
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_49.z = 70.0;
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vec4 _51 = _49;
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_51.w = 90.0;
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_27.out_data[gl_GlobalInvocationID.x] = _51;
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_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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