21 lines
729 B
Plaintext
21 lines
729 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
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vec4 in_data[];
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} _23;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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vec4 out_data[];
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} _33;
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void main()
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{
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_33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_GlobalInvocationID.x]);
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_33.out_data[gl_GlobalInvocationID.x] = uintBitsToFloat(floatBitsToUint(_23.in_data[gl_GlobalInvocationID.x]) % floatBitsToUint(_33.out_data[gl_GlobalInvocationID.x]));
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_33.out_data[gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocationID.x]) % floatBitsToInt(_33.out_data[gl_GlobalInvocationID.x]));
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}
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