14 lines
256 B
Plaintext
14 lines
256 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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vec4 data[];
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} ssbos[2];
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void main()
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{
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ssbos[1].data[gl_GlobalInvocationID.x] = ssbos[0].data[gl_GlobalInvocationID.x];
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}
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