b5386e3ea9
Add concept of explicit bindings for aux structs and allows query if these aux structs are required.
8 lines
120 B
GLSL
8 lines
120 B
GLSL
#version 450
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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gl_Position = vec4(gl_BaseVertexARB);
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}
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