SPIRV-Cross/reference/shaders-hlsl/vert
Hans-Kristian Arntzen 4590c63b40 Fix swizzling of integers.
Add scalar swizzling to constant composites as well.
2018-01-04 13:16:56 +01:00
..
basic.vert Fix some naming issues for stripped and flattened structs. 2017-10-10 17:32:26 +02:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
locations.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
matrix-attribute.vert Cleanups for HLSL vertex attribute remap. 2017-11-13 09:46:45 +01:00
matrix-output.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
no-input.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
point-size-compat.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
qualifiers.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00