SPIRV-Cross/reference/shaders/frag/flush_params.frag
Hans-Kristian Arntzen 0ae2bcc3d0 Ensure that floating point literals are float.
Fixes regression from earlier workaround of std::to_string.
Update reference output.
2016-03-12 14:22:39 +01:00

31 lines
343 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Structy
{
vec4 c;
};
layout(location = 0) out vec4 FragColor;
void foo2(out Structy f)
{
f.c = vec4(10.0);
}
Structy foo()
{
Structy param;
foo2(param);
Structy f = param;
return f;
}
void main()
{
Structy s = foo();
FragColor = s.c;
}