461f1506e7
This is not necessary, as we must emit an invalidating store before we potentially consume an invalid expression. In fact, we're a bit conservative here in this case for example: int tmp = variable; if (...) { variable = 10; } else { // Consuming tmp here is fine, but it was // invalidated while emitting other branch. // Technically, we need to study if there is an invalidating store // in the CFG between the loading block and this block, and the other // branch will not be a part of that analysis. int tmp2 = tmp * tmp; } Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill. Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not inherited properly in access chains. Access chains are now considered forwarded if there is at least one dependency which is also forwarded.
77 lines
1.9 KiB
JavaScript
77 lines
1.9 KiB
JavaScript
#version 450
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layout(binding = 0, std140) uniform Foo
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{
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layout(row_major) mat4 lightVP[64];
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uint shadowCascadesNum;
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int test;
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} _11;
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layout(location = 0) in vec3 fragWorld;
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layout(location = 0) out int _entryPointOutput;
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int _240;
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void main()
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{
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uint _227;
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int _236;
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for (;;)
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{
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_227 = 0u;
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bool _231;
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int _237;
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for (;;)
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{
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if (_227 < _11.shadowCascadesNum)
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{
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mat4 _228;
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for (;;)
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{
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if (_11.test == 0)
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{
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_228 = mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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break;
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}
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_228 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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break;
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}
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vec4 _177 = (_228 * _11.lightVP[_227]) * vec4(fragWorld, 1.0);
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float _179 = _177.z;
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float _186 = _177.x;
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float _188 = _177.y;
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if ((((_179 >= 0.0) && (_179 <= 1.0)) && (max(_186, _188) <= 1.0)) && (min(_186, _188) >= 0.0))
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{
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_237 = int(_227);
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_231 = true;
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break;
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}
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else
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{
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uint _204 = _227 + uint(1);
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_227 = _204;
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continue;
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}
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uint _204 = _227 + uint(1);
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_227 = _204;
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continue;
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}
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else
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{
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_237 = _240;
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_231 = false;
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break;
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}
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}
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if (_231)
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{
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_236 = _237;
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break;
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}
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_236 = -1;
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break;
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}
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_entryPointOutput = _236;
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}
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