SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag
Hans-Kristian Arntzen 461f1506e7 Do not eagerly invalidate all active variables on a branch.
This is not necessary, as we must emit an invalidating store before we
potentially consume an invalid expression. In fact, we're a bit
conservative here in this case for example:

int tmp = variable;
if (...)
{
    variable = 10;
}
else
{
    // Consuming tmp here is fine, but it was
    // invalidated while emitting other branch.
    // Technically, we need to study if there is an invalidating store
    // in the CFG between the loading block and this block, and the other
    // branch will not be a part of that analysis.
    int tmp2 = tmp * tmp;
}

Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill.

Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not
inherited properly in access chains. Access chains are now considered forwarded if there
is at least one dependency which is also forwarded.
2019-07-24 11:17:30 +02:00

36 lines
521 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _21 = {};
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0()
{
main0_out out = {};
float _23[2];
for (int _25 = 0; _25 < 2; )
{
_23[_25] = 0.0;
_25++;
continue;
}
float _37;
if (as_type<uint>(3.0) != 0u)
{
_37 = _23[0];
}
else
{
_37 = _21;
}
out.gl_Position = float4(0.0, 0.0, 0.0, _37);
return out;
}