SPIRV-Cross/reference/shaders-msl/asm/comp/variable-pointers-2.asm.comp
Hans-Kristian Arntzen 461f1506e7 Do not eagerly invalidate all active variables on a branch.
This is not necessary, as we must emit an invalidating store before we
potentially consume an invalid expression. In fact, we're a bit
conservative here in this case for example:

int tmp = variable;
if (...)
{
    variable = 10;
}
else
{
    // Consuming tmp here is fine, but it was
    // invalidated while emitting other branch.
    // Technically, we need to study if there is an invalidating store
    // in the CFG between the loading block and this block, and the other
    // branch will not be a part of that analysis.
    int tmp2 = tmp * tmp;
}

Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill.

Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not
inherited properly in access chains. Access chains are now considered forwarded if there
is at least one dependency which is also forwarded.
2019-07-24 11:17:30 +02:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct foo
{
int a[128];
uint b;
float2 c;
};
struct bar
{
int d;
};
device foo* select_buffer(device foo& a, constant bar& cb)
{
return (cb.d != 0) ? &a : nullptr;
}
thread uint3* select_input(thread uint3& gl_GlobalInvocationID, thread uint3& gl_LocalInvocationID, constant bar& cb)
{
return (cb.d != 0) ? &gl_GlobalInvocationID : &gl_LocalInvocationID;
}
kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
device foo* _46 = select_buffer(buf, cb);
device foo* _45 = _46;
device foo* _48 = _45;
device int* _52;
device int* _55;
_52 = &_48->a[0u];
_55 = &buf.a[0u];
int _57;
int _58;
for (;;)
{
_57 = *_52;
_58 = *_55;
if (_57 != _58)
{
int _66 = (_57 + _58) + int((*select_input(gl_GlobalInvocationID, gl_LocalInvocationID, cb)).x);
*_52 = _66;
*_55 = _66;
_52 = &_52[1u];
_55 = &_55[1u];
continue;
}
else
{
break;
}
}
}