SPIRV-Cross/reference/opt/shaders-msl/asm/frag/srem.asm.frag
2018-05-24 10:34:36 +02:00

24 lines
367 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
int4 vB [[user(locn1)]];
int4 vA [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(in.vA - in.vB * (in.vA / in.vB));
return out;
}