SPIRV-Cross/reference/opt/shaders-msl/comp/udiv.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO2
{
uint outputs[1];
};
kernel void main0(device SSBO2& _23 [[buffer(0)]], device SSBO2& _10 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
_10.outputs[gl_GlobalInvocationID.x] = _23.outputs[gl_GlobalInvocationID.x] / 29u;
}