..
array-lut-no-loop-variable.frag
Disallow arrays and structs from becoming loop variables.
2018-03-07 14:54:11 +01:00
basic.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
bitcasting.frag
Update test files
2018-01-29 06:40:45 -08:00
builtins.frag
CompilerMSL enhancements.
2017-06-30 19:10:46 -04:00
composite-extract-forced-temporary.frag
CompilerMSL add support for texel buffers.
2017-02-09 12:14:30 -05:00
constant-array.frag
Overload on constant storage.
2018-02-08 17:58:46 +01:00
constant-composites.frag
Don't limit GLSL identifiers with HLSL keywords.
2018-05-07 10:58:52 -07:00
control-dependent-in-branch.desktop.frag
Handle control-dependent temporaries.
2018-03-12 17:34:54 +01:00
dual-source-blending.frag
Support dual-source blending on GLSL and MSL.
2018-04-03 16:04:49 +02:00
false-loop-init.frag
Add test for false loop init.
2018-01-23 21:15:09 +01:00
flush_params.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
for-loop-init.frag
Fix execution order for for-loop emission.
2017-02-04 10:07:20 +01:00
fp16-packing.frag
Implement packHalf2x16/unpackHalf2x16 on MSL.
2018-03-12 17:51:14 +01:00
fp16.desktop.frag
Disable double test in MSL FP16 tests.
2018-03-07 11:36:26 +01:00
front-facing.frag
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
gather-dref.frag
Fix GatherDref on GLSL.
2018-04-30 12:45:23 +02:00
gather-offset.frag
Compiler MSL default gather offset when component specified.
2018-04-30 16:30:29 -04:00
illegal-name-test-0.frag
Add more illegal name replacement in MSL.
2018-04-03 15:36:35 +02:00
in_block.frag
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
inf-nan-constant.frag
Support special float constants (NaN/Inf).
2018-02-23 13:06:20 +01:00
input-attachment-ms.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
input-attachment.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
mix.frag
Avoid boolean mix in HLSL.
2017-05-04 10:28:30 +02:00
mrt-array.frag
Properly flatten MRT outputs in MSL.
2018-03-13 14:03:35 +01:00
packing-test-3.frag
Add some more MSL test shaders.
2018-03-05 16:42:38 +01:00
pls.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
sample-depth-separate-image-sampler.frag
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
sample-mask.frag
CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
2018-02-13 14:44:40 -05:00
sampler-1d-lod.frag
Ignore LOD when sampling 1D textures in MSL.
2018-04-04 09:26:53 +02:00
sampler-image-arrays.msl2.frag
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
sampler-ms.frag
Update test files
2018-01-29 06:40:45 -08:00
sampler.frag
Add test for sampler image arrays.
2018-04-04 09:41:20 +02:00
separate-image-sampler-argument.frag
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
shadow-compare-global-alias.frag
Fix depth compare textures when used in functions without argument.
2018-04-10 12:31:13 +02:00
spec-constant-block-size.frag
Support spec constant array size in blocks.
2018-02-23 15:11:45 +01:00
swizzle.frag
CompilerMSL add support for texel buffers.
2017-02-09 12:14:30 -05:00
texture-proj-shadow.frag
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
ubo_layout.frag
Update tests.
2018-03-05 16:34:42 +01:00
unary-enclose.frag
Fix unary enclosures.
2017-07-24 10:17:19 +02:00